Ambitious projection-mapping project for the London Design Festival, housed in the cupola of the V&A, an area never before opened to the public. Realising Kei's "data view" of London took a team of 30+ coders. My time was mostly spent coordinating the flood of code, and working out a way to map and mask 48 live panels across five machines while still animating at a decent clip. It worked, somehow.
A neuro-/bio-responsive food installation. A collaboration between me and neuro-scientist Ben Seymour (and team) to build a generative animation, housed within a custom 'pod', that used facial EMG, brain EEG and heart rate signals as the data sources. To sell ice cream.
Audio-reactive kinect-based live visuals designed to feed off the performance. Worked really well. Toured europe through 2011/12, including playing to an audience of 30,000 at Bestival.
During the 2011 Perth Arts Festival, every visitor to the website inadvertantly created their own unique "totem" upon selecting the events they were attending. I built the system from a series of generative animations, prototyped in Processing then converted to ActionScript. I also built tools for exporting the web totems in a high-quality print format. Won a bunch of awards.
The first of a long (and continuing) series of collaborations with Brighton's FutureDeluxe. Created for a Sci-fi film festival, but also shown as part of OneDotZero's "Adventures In Motion" at the BFI.
Video response system. V&A visitors could record their thoughts into a webcam, review then submit them to a bank of responses to be viewed by subsequent visitors. Built around Red5 Server.
Collaboration with TGSi and Rory Matthews to build a series of touchscreens for the new wing of the Museum of Anthropology in Vancouver
Each touchscreen was an orientation post, with interactive map. But from each post you could also explore the rest of the gallery virtually through a 3D rendered representation, accurate down to the contents of each display case.